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AI Insights · Timothy · July 2022

Top 5 Military Games in the UK Q2 2022: Unified Platform Performance

In Q2 2022, the top 5 military games in the UK showed varied performance metrics across weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top 5 Military Games in the UK Q2 2022: Unified Platform Performance

In the second quarter of 2022, the top 5 military games in the United Kingdom exhibited diverse performance trends across downloads, revenue, and active users on a unified platform. Here are the insights based on Sensor Tower data.

Call of Duty®: Mobile showed a declining trend in weekly revenue, starting at approximately $231K in late March and ending at around $181K in the final week of June. Weekly downloads fluctuated, peaking at 23.5K in early April and decreasing to about 13K by mid-June, before slightly recovering to 15.7K in the last week of June. Weekly active users also saw a decline from 369K in late March to 308K by the end of June.

Top War: Battle Game experienced a mixed revenue trend, with a notable peak of $169K in late April and another spike to $158K at the end of May. Downloads saw a significant increase in early June, reaching 40.5K, before dropping to 18.1K by the end of the quarter. Active users also peaked in early June at 113K and ended the quarter at 84.5K.

Warpath: Ace Shooter had a downward trend in weekly downloads, falling from 17.8K in late March to 3.5K by the end of June. Revenue fluctuated throughout the quarter, with a high of $99K in late March and a low of $41K in mid-June, closing at $63K in the final week. Active users decreased from 70.7K in late March to 47.3K by the end of June.

Conflict of Nations: WW3 saw a steady decline in weekly revenue, starting at $56K in late March and falling to $20K by the end of June. Downloads increased significantly in early June, peaking at 15.7K, before dropping to 3.6K by the end of the quarter. Active users grew from 28.1K in late March to 36.5K in mid-June, before decreasing to 24.1K by the end of June.

Supremacy 1914 maintained relatively stable revenue throughout the quarter, hovering around $20K, with slight fluctuations. Downloads peaked at 11.2K in mid-April, then gradually declined to 4.8K by the end of June. Active users saw a peak of 38K in mid-April and ended the quarter at 26.3K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022